The IDLgrShaderBytscl::SetProperty procedure method sets the value of a property or group of properties for the shader.

Syntax


Obj->[IDLgrShaderBytscl::]SetProperty[, PROPERTY=value]

Arguments


None

Keywords


Any property listed under IDLgrShaderBytscl Properties that contains the word “Yes” in the “Set” column of the properties table can be set using this method. To set the value of a property, specify the property name as a keyword set equal to the appropriate property value.

Version History


6.4

Introduced